snake and ladder game


#include<stdio.h>
#include<graphics.h>
#include<conio.h>
#include<malloc.h>
#include<stdlib.h>
#include<dos.h>
#include<iostream.h>

int k=1, i, user=0, dice=0, x1=50, y1=410, x2=70, y2=410, dir1=0,
dir2=0,
ch;
int cnt1=1, cnt2=1;
void *obj1, *obj2, *o1, *o2, *dot, *back, *turn, *ready;
unsigned int size;

void ladder1()
{
int m,n;
for(m=0;m<=250;m+=250)
for(n=0;n<=m;n+=250)
{
setcolor(DARKGRAY);
line(53+m,57+n,55+m,55+n);
line(53+m,57+n,133+m,137+n);
line(55+m,55+n,135+m,135+n);
line(133+m,137+n,135+m,135+n);
setfillstyle(SOLID_FILL, YELLOW);
floodfill(55+m,58+n,DARKGRAY);
line(68+m,42+n,70+m,40+n);
line(68+m,42+n,148+m,122+n);
line(70+m,40+n,150+m,120+n);
line(148+m,122+n,150+m,120+n);
floodfill(70+m,43+n,DARKGRAY);
line(65+m,65+n,78+m,52+n);
line(68+m,68+n,81+m,55+n);
floodfill(79+m,54+n,DARKGRAY);
line(75+m,75+n,88+m,62+n);
line(78+m,78+n,91+m,65+n);
floodfill(89+m,64+n,DARKGRAY);
line(85+m,85+n,98+m,72+n);
line(88+m,88+n,101+m,75+n);
floodfill(99+m,74+n,DARKGRAY);
line(95+m,95+n,108+m,82+n);
line(98+m,98+n,111+m,85+n);
floodfill(109+m,84+n,DARKGRAY);
line(105+m,105+n,118+m,92+n);
line(108+m,108+n,121+m,95+n);
floodfill(119+m,94+n,DARKGRAY);
line(115+m,115+n,128+m,102+n);
line(118+m,118+n,131+m,105+n);
floodfill(129+m,104+n,DARKGRAY);
line(125+m,125+n,138+m,112+n);
line(128+m,128+n,141+m,115+n);
floodfill(139+m,114+n,DARKGRAY);
}
}

void ladder2()
{
int p,q=0;
for(p=0;p<=180;p+=155)
{
line(100+p,330-q,140+p,290-q);
line(100+p,330-q,102+p,332-q);
line(102+p,332-q,142+p,292-q);
line(142+p,292-q,140+p,290-q);
floodfill(141+p,292-q,8);
line(115+p,345-q,155+p,305-q);
line(115+p,345-q,117+p,347-q);
line(117+p,347-q,157+p,307-q);
line(157+p,307-q,155+p,305-q);
floodfill(155+p,307-q,8);
line(112+p,322-q,125+p,335-q);
line(114+p,320-q,127+p,333-q);
floodfill(125+p,334-q,8);
line(122+p,312-q,135+p,325-q);
line(124+p,310-q,137+p,323-q);
floodfill(135+p,324-q,8);
line(132+p,302-q,145+p,315-q);
line(134+p,300-q,147+p,313-q);
floodfill(145+p,314-q,8);
q+=95;
}
}

void snake1()
{
int x,y=0,h=2;
for(x=0;x<=200;x+=125)
{
arc(120+x,110+y,10,85,60);
arc(258+x,85+y,190,240,80);
arc(112+x,118+y,10,80,60);
arc(250+x,93+y,190,290,80);
arc(275+x,100+y,250,270,70);
line(250+x,170+y,250+x,165+y);
line(250+x,165+y,230+x,160+y);
line(230+x,160+y,218+x,155+y);
line(130+x,50+y,115+x,47+y);
line(121+x,59+y,106+x,52+y);
line(106+x,52+y,114+x,48+y);
circle(114+x,52+y,1);
setfillstyle(1,h);
floodfill(116+x,52+y,8);
y+=230; h+=8;
}
}

void snake2()
{
arc(130,220,150,180,40);
arc(130,220,180,253,40);
arc(105,328,273,80,70);
arc(143,220,150,180,40);
arc(143,215,180,230,40);
arc(112,328,265,50,75);
arc(80,354,45,72,115);
line(102,400,104,402);
line(102,400,107,399);
line(95,200,110,185);
line(110,185,109,200);
line(110,185,111,182);
circle(104,198,1);
setfillstyle(1,12);
floodfill(103,199,8);
}

void snake3()
{
arc(255,118,320,0,170);
arc(265,118,305,0,170);
line(384,229,361,260);
line(425,120,429,105);
line(428,105,435,120);
line(428,105,429,100);
circle(430,115,1);
setfillstyle(1,6);
floodfill(430,117,8);
}

void numbering()
{
outtextxy(50,393,"1    2         4    5    6    7    8         10");
outtextxy(50,353,"20   19   18        16   15   1    13        11");
outtextxy(50,313,"21   22             25   26             29   30");
outtextxy(50,273,"40   39   38   37   36   35   34   33   32   31");
outtextxy(50,233,"41        43   44   45        47   48        50");
outtextxy(50,193,"60        58   57   56   55        53   52     ");
outtextxy(50,153,"61   62   63   64        66   67   68   69     ");
outtextxy(50,113,"80   79             76   75   74   73        71");
outtextxy(50,73, "81        83   84   85   86   87        89   90");
outtextxy(50,33, "100  99   98   97   96   95   94   93   92   91");
setcolor(15);
// outtextxy(480,40,"Lakshmi Narayana's");
outtextxy(465,50,"The Classic Game of");
settextstyle(GOTHIC_FONT, HORIZ_DIR, 2);
setcolor(LIGHTRED);
outtextxy(470,60,"Snake & Ladder");
setcolor(WHITE);
settextstyle(DEFAULT_FONT, HORIZ_DIR, 1);
}

void status()
{
setcolor(YELLOW);
outtextxy(480, 95, "Dice output...");
setlinestyle(SOLID_LINE, 1, 3);
rectangle(480, 110, 600, 230);
outtextxy(480, 260, "Turn...");
rectangle(480, 275, 600, 300);
}

void welcome()
{
float octave[]={130.81, 146.83, 164.81, 174.61, 196, 220, 246.94}, n;
for (int i=0; i<50; i++)
{ n=random(6); sound(octave[n]*4); delay(150); nosound(); }
}



void dispdice()
{
switch (dice)
{
case 1: putimage(535, 165, dot, COPY_PUT); break;
case 2: putimage(515, 145, dot, COPY_PUT);
putimage(555, 185, dot, COPY_PUT); break;
case 3: putimage(515, 145, dot, COPY_PUT);
putimage(535, 165, dot, COPY_PUT);
putimage(555, 185, dot, COPY_PUT); break;
case 4: putimage(515, 145, dot, COPY_PUT);
putimage(555, 145, dot, COPY_PUT);
putimage(515, 185, dot, COPY_PUT);
putimage(555, 185, dot, COPY_PUT); break;
case 5: putimage(515, 145, dot, COPY_PUT);
putimage(555, 145, dot, COPY_PUT);
putimage(535, 165, dot, COPY_PUT);
putimage(515, 185, dot, COPY_PUT);
putimage(555, 185, dot, COPY_PUT); break;
case 6: putimage(515, 145, dot, COPY_PUT);
putimage(515, 165, dot, COPY_PUT);
putimage(515, 185, dot, COPY_PUT);
putimage(555, 145, dot, COPY_PUT);
putimage(555, 165, dot, COPY_PUT);
putimage(555, 185, dot, COPY_PUT); break;
}
}

void getdice()
{ dice=random(6); dice++; dispdice(); }

void play()
{
getimage(50, 410, 60, 420, o1);
getimage(70, 410, 80, 420, o2);
putimage(50, 410, obj1, COPY_PUT);
putimage(70, 410, obj2, COPY_PUT);
while (1)
{
if (user==0)
{
putimage(487, 282, turn, COPY_PUT);
setcolor(GREEN);
outtextxy(480, 285, "    Player 1");
again: ch=getch();
if (ch==13) getdice();
else if (ch==27) exit(1);
else goto again;
setcolor(YELLOW);
if (cnt1==96 && dice>=4) { delay(1000); goto invalid1; user=1; }
else if (cnt1==97 && dice>=3) { delay(1000); goto invalid1; user=1;
}
else if (cnt1==98 && dice>=2) { delay(1000); goto invalid1; user=1;
}
else if (cnt1==99 && dice>=1) { delay(1000); goto invalid1; user=1;
}
for (i=1; i<=dice; i++, cnt1++)
{
putimage(x1, y1, o1, COPY_PUT);
if (dir1==0)
{
// size=imagesize(x1, y1, x1+10, y1+10);
// o1=malloc(size);
getimage(x1, y1, x1+10, y1+10, o1);
x1+=40;
if (x1>410) x1-=40, y1-=40, dir1=1;
// size=imagesize(x1, y1, x1+10, y1+10);
// o1=malloc(size);
getimage(x1, y1, x1+10, y1+10, o1);
putimage(x1, y1, obj1, COPY_PUT);
delay(1000); goto ch1;
}
else
{
size=imagesize(x1, y1, x1+10, y1+10);
// o1=malloc(size);
getimage(x1, y1, x1+10, y1+10, o1);
x1-=40;
if (x1<50) x1+=40, y1-=40, dir1=0;
// size=imagesize(x1, y1, x1+10, y1+10);
// o1=malloc(size);
getimage(x1, y1, x1+10, y1+10, o1);
putimage(x1, y1, obj1, COPY_PUT);
delay(1000); goto ch1;
}
ch1: if (cnt1==99) goto over;
}
if (cnt1==12 || cnt1==72 || cnt1==78)
{
putimage(x1, y1, o1, COPY_PUT);
x1-=80; y1-=80;
// size=imagesize(x1, y1, x1+10, y1+10);
// o1=malloc(size);
getimage(x1, y1, x1+10, y1+10, o1);
putimage(x1, y1, obj1, COPY_PUT);
if (cnt1==12) cnt1=34;
else if (cnt1==72)      cnt1=94;
else if (cnt1==78) { cnt1=100; goto over; }
}
else if (cnt1==22 || cnt1==46)
{
putimage(x1, y1, o1, COPY_PUT);
x1+=40; y1-=40;
// size=imagesize(x1, y1, x1+10, y1+10);
// o1=malloc(size);
getimage(x1, y1, x1+10, y1+10, o1);
putimage(x1, y1, obj1, COPY_PUT);
if (cnt1==22) cnt1=38;
else if (cnt1==46) cnt1=54;
dir1=1;
}
else if (cnt1==36 || cnt1==99)
{
putimage(x1, y1, o1, COPY_PUT);
x1+=160; y1+=120;
// size=imagesize(x1, y1, x1+10, y1+10);
// o1=malloc(size);
getimage(x1, y1, x1+10, y1+10, o1);
putimage(x1, y1, obj1, COPY_PUT);
if (cnt1==36) cnt1=9;
else if (cnt1==99) cnt1=66;
dir1=0;
}
else if (cnt1==62)
{
putimage(x1, y1, o1, COPY_PUT);
y1+=240;
// size=imagesize(x1, y1, x1+10, y1+10);
// o1=malloc(size);
getimage(x1, y1, x1+10, y1+10, o1);
putimage(x1, y1, obj1, COPY_PUT);
cnt1=2;
}
else if (cnt1==90)
{
putimage(x1, y1, o1, COPY_PUT);
x1-=80; y1+=160;
// size=imagesize(x1, y1, x1+10, y1+10);
// o1=malloc(size);
getimage(x1, y1, x1+10, y1+10, o1);
putimage(x1, y1, obj1, COPY_PUT);
cnt1=48;
}
if (dice==5 || dice==6) user=0; else user=1;
invalid1: putimage(500, 130, back, COPY_PUT);
}
else
{
putimage(487, 282, turn, COPY_PUT);
setcolor(BROWN);
outtextxy(480, 285, "    Player 2");
setcolor(YELLOW);
again2: ch=getch();
if (ch==13) getdice();
else if (ch==27) exit(1);
else goto again2;
if (cnt2==96 && dice!=4) { delay(1000); goto invalid2; user=0; }
else if (cnt2==97 && dice!=3) { delay(1000); goto invalid2; user=0;
}
else if (cnt2==98 && dice!=2) { delay(1000); goto invalid2; user=0;
}
else if (cnt2==99 && dice!=1) { delay(1000); goto invalid2; user=0;
}
for (i=1; i<=dice; i++, cnt2++)
{
putimage(x2, y2, o2, COPY_PUT);
if (dir2==0)
{
// size=imagesize(x2, y2, x2+10, y2+10);
// o2=malloc(size);
getimage(x2, y2, x2+10, y2+10, o2);
x2+=40;
if (x2>440) x2-=40, y2-=40, dir2=1;
// size=imagesize(x2, y2, x2+10, y2+10);
// o2=malloc(size);
getimage(x2, y2, x2+10, y2+10, o2);
putimage(x2, y2, obj2, COPY_PUT);
delay(1000); goto ch2;
}
else
{
// size=imagesize(x2, y2, x2+10, y2+10);
// o2=malloc(size);
getimage(x2, y2, x2+10, y2+10, o2);
x2-=40;
if (x2<50) x2+=40, y2-=40, dir2=0;
// size=imagesize(x2, y2, x2+10, y2+10);
// o2=malloc(size);
getimage(x2, y2, x2+10, y2+10, o2);
putimage(x2, y2, obj2, COPY_PUT);
delay(1000); goto ch2;
}
ch2: if (cnt2==99) goto over;
}
if (cnt2==12 || cnt2==72 || cnt2==78)
{
putimage(x2, y2, o2, COPY_PUT);
x2-=80; y2-=80;
// size=imagesize(x2, y2, x2+10, y2+10);
// o2=malloc(size);
getimage(x2, y2, x2+10, y2+10, o2);
putimage(x2, y2, obj2, COPY_PUT);
if (cnt2==12) cnt2=34;
else if (cnt2==72)      cnt2=94;
else if (cnt2==78) { cnt2=100; goto over; }
}
else if (cnt2==22 || cnt2==46)
{
putimage(x2, y2, o2, COPY_PUT);
x2+=40; y2-=40;
// size=imagesize(x2, y2, x2+10, y2+10);
// o2=malloc(size);
getimage(x2, y2, x2+10, y2+10, o2);
putimage(x2, y2, obj2, COPY_PUT);
if (cnt2==22) cnt2=38;
else if (cnt2==46) cnt2=54;
dir2=1;
}
else if (cnt2==36 || cnt2==99)
{
putimage(x2, y2, o2, COPY_PUT);
x2+=160; y2+=120;
 // size=imagesize(x2, y2, x2+10, y2+10);
 // o2=malloc(size);
getimage(x2, y2, x2+10, y2+10, o2);
putimage(x2, y2, obj2, COPY_PUT);
if (cnt2==36) cnt2=9;
else if (cnt2==99) cnt2=66;
dir2=0;
}
else if (cnt2==62)
{
putimage(x2, y2, o2, COPY_PUT);
y2+=240;
// size=imagesize(x2, y2, x2+10, y2+10);
// o2=malloc(size);
getimage(x2, y2, x2+10, y2+10, o2);
putimage(x2, y2, obj2, COPY_PUT);
cnt2=2;
}
else if (cnt2==90)
{
putimage(x2, y2, o2, COPY_PUT);
x2-=80; y2+=160;
// size=imagesize(x2, y2, x2+10, y2+10);
// o2=malloc(size);
getimage(x2, y2, x2+10, y2+10, o2);
putimage(x2, y2, obj2, COPY_PUT);
cnt2=48;
}
if (dice==5 || dice==6) user=1; else user=0;
invalid2: putimage(500, 130, back, COPY_PUT);
delay(1000);
}
}
over: }

void main()
{
int gd=DETECT, gm;
initgraph(&gd, &gm, "d:\tc\bgi");
randomize();

size=imagesize(487, 282, 593, 293);
turn=malloc(size);
getimage(487, 282, 593, 293, turn);

rectangle(100, 100, 110, 110);
setfillstyle(1, 2);
floodfill(102, 102, 15);
size=imagesize(100, 100, 110, 110);
obj1=malloc(size);
getimage(100, 100, 110, 110, obj1);
cleardevice();

rectangle(100, 100, 110, 110);
setfillstyle(1, 6);
floodfill(102, 102, 15);
size=imagesize(100, 100, 110, 110);
obj2=malloc(size);
getimage(100, 100, 110, 110, obj2);
cleardevice();

o1=malloc(size); o2=malloc(size);

setcolor(WHITE);
setfillstyle(SOLID_FILL, 15);
rectangle(500, 130, 580, 210);
floodfill(510, 140, 15);

size=imagesize(500, 130, 580, 210);
back=malloc(size);
getimage(500, 130, 580, 210, back);
setcolor(0);
setfillstyle(1, 0);
rectangle(535, 165, 545, 175);
floodfill(540, 170, 0);
size=imagesize(535, 165, 545, 175);
dot=malloc(size);
getimage(535, 165, 545, 175, dot);
cleardevice();

setcolor(WHITE);
setfillstyle(SOLID_FILL, 15);
rectangle(500, 130, 580, 210);
floodfill(510, 140, 15);

for(int i=0;i<=360;i+=40)
for(int j=0;j<=360;j+=40)
{
setfillstyle(SOLID_FILL, k);
bar(50+j,30+i,90+j,70+i);
k+=2;
}
ladder1(); ladder2();
snake1();       snake2(); snake3();
numbering(); status();

welcome(); play();
if (cnt1>=99) outtextxy(480, 330, "PLAYER 1 WINS!");
else if (cnt2>=99)     outtextxy(480, 330, "PLAYER 2 WINS!");
getch();
}

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